Scene Synthesizer
Getting Started
GitHub Repository
Statement of Need
Installation
FAQ
Concepts
Assets
Scenes
Procedural Assets & Procedural Scenes
Object Arrangement
Articulations
Exporting
API
scene_synthesizer.scene
scene_synthesizer.assets
scene_synthesizer.procedural_assets
scene_synthesizer.procedural_scenes
scene_synthesizer.utils
scene_synthesizer.exchange.export
Examples
Label Surfaces
Label Containers
Stable Poses
Using Existing Datasets
Adding MDL Materials
Using Scenes in Isaac Sim
Using Scenes in Isaac Lab for RL
Using Scenes in Isaac Lab for Teleop
Scene Synthesizer
Index
Index
A
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B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
K
|
L
|
M
|
N
|
O
|
P
|
R
|
S
|
T
|
U
|
W
|
Z
A
above_and_aligned_right_back() (in module scene_synthesizer.utils)
add_base_frame() (scene_synthesizer.scene.Scene method)
add_base_frame_transform() (scene_synthesizer.scene.Scene method)
add_bounding_boxes() (scene_synthesizer.scene.Scene method)
add_bounding_boxes_oriented() (scene_synthesizer.scene.Scene method)
add_bounding_cylinders() (scene_synthesizer.scene.Scene method)
add_bounding_primitives() (scene_synthesizer.scene.Scene method)
add_bounding_spheres() (scene_synthesizer.scene.Scene method)
add_containers_as_layer() (scene_synthesizer.scene.Scene method)
add_containment() (scene_synthesizer.scene.Scene method)
add_convex_decomposition() (scene_synthesizer.scene.Scene method)
add_convex_hulls() (scene_synthesizer.scene.Scene method)
add_extents_to_trimesh_metadata() (in module scene_synthesizer.utils)
add_filename_to_trimesh_metadata() (in module scene_synthesizer.utils)
add_joint() (scene_synthesizer.scene.Scene method)
add_node_to_scene() (in module scene_synthesizer.utils)
add_object() (scene_synthesizer.scene.Scene method)
add_object_without_collision() (scene_synthesizer.scene.Scene method)
add_parts_as_layer() (scene_synthesizer.scene.Scene method)
add_supports_as_layer() (scene_synthesizer.scene.Scene method)
add_voxel_decomposition() (scene_synthesizer.scene.Scene method)
add_walls() (scene_synthesizer.scene.Scene method)
adjust_color() (in module scene_synthesizer.utils)
append_scenes() (in module scene_synthesizer.utils)
as_trimesh_scene() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.LPrismAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishRackAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
Asset (class in scene_synthesizer.assets)
asset() (scene_synthesizer.scene.Scene method)
asset_generator() (in module scene_synthesizer.assets)
B
BaseCabinetAsset (class in scene_synthesizer.procedural_assets)
BinAsset (class in scene_synthesizer.procedural_assets)
BowlAsset (class in scene_synthesizer.procedural_assets)
BoxAsset (class in scene_synthesizer.assets)
BoxMeshAsset (class in scene_synthesizer.assets)
BoxWithHoleAsset (class in scene_synthesizer.assets)
C
CabinetAsset (class in scene_synthesizer.procedural_assets)
CabinetDoorAsset (class in scene_synthesizer.procedural_assets)
CageAsset (class in scene_synthesizer.procedural_assets)
CapsuleAsset (class in scene_synthesizer.assets)
center_mass() (in module scene_synthesizer.utils)
CNCMachineAsset (class in scene_synthesizer.procedural_assets)
collapse_nodes() (scene_synthesizer.scene.Scene method)
collision_manager() (scene_synthesizer.scene.Scene method)
collision_manager_get_transforms() (in module scene_synthesizer.utils)
collision_manager_set_transforms() (in module scene_synthesizer.utils)
collision_manager_transform() (in module scene_synthesizer.utils)
colorize() (scene_synthesizer.scene.Scene method)
colorize_parts() (scene_synthesizer.scene.Scene method)
colorize_support() (scene_synthesizer.scene.Scene method)
compute_stable_poses() (in module scene_synthesizer.assets)
(scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.LPrismAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishRackAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
connected_component_geometry() (scene_synthesizer.scene.Scene method)
connected_components_geometry() (scene_synthesizer.scene.Scene method)
construct_obj_collision_manager() (in module scene_synthesizer.utils)
Container (class in scene_synthesizer.scene)
container_generator() (scene_synthesizer.scene.Scene method)
container_scene() (scene_synthesizer.scene.Scene method)
copy() (scene_synthesizer.scene.Scene method)
coverage (scene_synthesizer.scene.SupportSurface attribute)
covered (scene_synthesizer.scene.SupportSurface attribute)
cq_to_trimesh() (in module scene_synthesizer.utils)
CQAsset (class in scene_synthesizer.assets)
create_body_mesh() (scene_synthesizer.procedural_assets.MugAsset static method)
create_cubby_URDF_geometries() (scene_synthesizer.procedural_assets.CubbyShelfAsset static method)
create_handle_mesh() (scene_synthesizer.procedural_assets.MugAsset static method)
create_handwheel_mesh() (scene_synthesizer.procedural_assets.HandWheelAsset static method)
create_mesh() (scene_synthesizer.assets.BoxWithHoleAsset static method)
(scene_synthesizer.procedural_assets.BinAsset static method)
(scene_synthesizer.procedural_assets.PlateAsset static method)
(scene_synthesizer.procedural_assets.RangeHoodAsset static method)
create_primitives() (scene_synthesizer.assets.BoxWithHoleAsset static method)
(scene_synthesizer.procedural_assets.BinAsset static method)
(scene_synthesizer.procedural_assets.RangeHoodAsset static method)
create_surface_coverage_test() (scene_synthesizer.scene.Scene method)
create_torus() (in module scene_synthesizer.utils)
create_yourdfpy_model() (scene_synthesizer.procedural_assets.CubbyShelfAsset static method)
create_yourdfpy_scene() (in module scene_synthesizer.utils)
CubbyShelfAsset (class in scene_synthesizer.procedural_assets)
cycle_list() (in module scene_synthesizer.utils)
CylinderAsset (class in scene_synthesizer.assets)
D
DishRackAsset (class in scene_synthesizer.procedural_assets)
DishwasherAsset (class in scene_synthesizer.procedural_assets)
distance_L2() (scene_synthesizer.utils.PositionIteratorFarthestPoint method)
distance_matrix_geometry() (scene_synthesizer.scene.Scene method)
distribute_center_mass() (in module scene_synthesizer.utils)
E
explode() (scene_synthesizer.scene.Scene method)
export() (scene_synthesizer.scene.Scene method)
export_dict() (in module scene_synthesizer.exchange.export)
export_glb() (in module scene_synthesizer.exchange.export)
export_gltf() (in module scene_synthesizer.exchange.export)
export_json() (in module scene_synthesizer.exchange.export)
export_obj() (in module scene_synthesizer.exchange.export)
export_ply() (in module scene_synthesizer.exchange.export)
export_scene() (in module scene_synthesizer.exchange.export)
export_stl() (in module scene_synthesizer.exchange.export)
export_urdf() (in module scene_synthesizer.exchange.export)
export_usd() (in module scene_synthesizer.exchange.export)
F
facet_index (scene_synthesizer.scene.SupportSurface attribute)
find_joint() (scene_synthesizer.scene.Scene method)
flatten() (scene_synthesizer.scene.Scene method)
forward_kinematics() (in module scene_synthesizer.utils)
G
geometry (scene_synthesizer.scene.Container attribute)
(scene_synthesizer.scene.Scene property)
get_bounds() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.LPrismAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishRackAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
(scene_synthesizer.scene.Scene method)
get_center_mass() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.LPrismAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishRackAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
(scene_synthesizer.scene.Scene method)
get_centroid() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.LPrismAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishRackAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
(scene_synthesizer.scene.Scene method)
get_colors() (scene_synthesizer.scene.Scene method)
get_configuration() (scene_synthesizer.scene.Scene method)
get_density() (scene_synthesizer.scene.Scene method)
get_extents() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.LPrismAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishRackAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
(scene_synthesizer.scene.Scene method)
get_geometries() (scene_synthesizer.scene.Scene method)
get_geometry_names() (scene_synthesizer.scene.Scene method)
get_joint_limits() (scene_synthesizer.scene.Scene method)
get_joint_names() (scene_synthesizer.scene.Scene method)
get_joint_parent_child_node() (scene_synthesizer.scene.Scene method)
get_joint_properties() (scene_synthesizer.scene.Scene method)
get_joint_types() (scene_synthesizer.scene.Scene method)
get_layer_names() (scene_synthesizer.scene.Scene method)
get_links() (scene_synthesizer.scene.Scene method)
get_mass() (scene_synthesizer.scene.Scene method)
get_mass_properties() (in module scene_synthesizer.utils)
get_object_graph() (scene_synthesizer.scene.Scene method)
get_object_name() (scene_synthesizer.scene.Scene method)
get_object_names() (scene_synthesizer.scene.Scene method)
get_object_nodes() (scene_synthesizer.scene.Scene method)
get_object_transforms() (scene_synthesizer.scene.Scene method)
get_random_filename() (in module scene_synthesizer.utils)
get_reference_frame() (in module scene_synthesizer.utils)
(scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.LPrismAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishRackAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
(scene_synthesizer.scene.Scene method)
get_transform() (in module scene_synthesizer.utils)
(scene_synthesizer.scene.Scene method)
get_transforms() (scene_synthesizer.scene.Scene method)
get_visuals() (scene_synthesizer.scene.Scene method)
get_volume() (scene_synthesizer.scene.Scene method)
get_watertight_trimesh_geometry() (in module scene_synthesizer.utils)
GlassAsset (class in scene_synthesizer.procedural_assets)
graph (scene_synthesizer.scene.Scene property)
H
HandleAsset (class in scene_synthesizer.procedural_assets)
HandWheelAsset (class in scene_synthesizer.procedural_assets)
hash_trimesh_geometry_metadata() (in module scene_synthesizer.utils)
homogeneous_inv() (in module scene_synthesizer.utils)
I
in_collision() (scene_synthesizer.scene.Scene method)
in_collision_other() (scene_synthesizer.scene.Scene method)
in_collision_single() (scene_synthesizer.scene.Scene method)
invalidate_scenegraph_cache() (in module scene_synthesizer.utils)
(scene_synthesizer.scene.Scene method)
is_articulated() (scene_synthesizer.scene.Scene method)
is_regex() (in module scene_synthesizer.utils)
is_watertight() (scene_synthesizer.scene.Scene method)
K
keep_collision_manager_synchronized (scene_synthesizer.scene.Scene property)
kitchen() (in module scene_synthesizer.procedural_scenes)
kitchen_galley() (in module scene_synthesizer.procedural_scenes)
kitchen_island() (in module scene_synthesizer.procedural_scenes)
kitchen_l_shaped() (in module scene_synthesizer.procedural_scenes)
kitchen_peninsula() (in module scene_synthesizer.procedural_scenes)
kitchen_single_wall() (in module scene_synthesizer.procedural_scenes)
kitchen_u_shaped() (in module scene_synthesizer.procedural_scenes)
KitchenIslandAsset (class in scene_synthesizer.procedural_assets)
KnobAsset (class in scene_synthesizer.procedural_assets)
L
label_containment() (scene_synthesizer.scene.Scene method)
label_part() (scene_synthesizer.scene.Scene method)
label_support() (scene_synthesizer.scene.Scene method)
late_bind_exception() (in module scene_synthesizer.utils)
left_and_aligned_back_bottom() (in module scene_synthesizer.utils)
LeverSwitchAsset (class in scene_synthesizer.procedural_assets)
load() (scene_synthesizer.scene.Scene class method)
lower_configurations() (scene_synthesizer.scene.Scene method)
LPrismAsset (class in scene_synthesizer.assets)
M
max_support_area_generator() (in module scene_synthesizer.utils)
mesh() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.LPrismAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishRackAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
MeshAsset (class in scene_synthesizer.assets)
metadata (scene_synthesizer.scene.Scene property)
MicrowaveAsset (class in scene_synthesizer.procedural_assets)
MJCFAsset (class in scene_synthesizer.assets)
move_object() (scene_synthesizer.scene.Scene method)
MugAsset (class in scene_synthesizer.procedural_assets)
N
node_name (scene_synthesizer.scene.Container attribute)
(scene_synthesizer.scene.SupportSurface attribute)
normalize_and_bake_scale() (in module scene_synthesizer.utils)
O
object_id_generator() (in module scene_synthesizer.utils)
OpenBoxAsset (class in scene_synthesizer.procedural_assets)
OpenSCADAsset (class in scene_synthesizer.assets)
orientation_generator_const() (in module scene_synthesizer.utils)
orientation_generator_stable_poses() (in module scene_synthesizer.utils)
orientation_generator_uniform_around_z() (in module scene_synthesizer.utils)
P
part_scene() (scene_synthesizer.scene.Scene method)
place_object() (scene_synthesizer.scene.Scene method)
place_objects() (scene_synthesizer.scene.Scene method)
PlaneAsset (class in scene_synthesizer.assets)
PlateAsset (class in scene_synthesizer.procedural_assets)
polygon (scene_synthesizer.scene.SupportSurface attribute)
PositionIterator2D (class in scene_synthesizer.utils)
PositionIterator3D (class in scene_synthesizer.utils)
PositionIteratorDisk (class in scene_synthesizer.utils)
PositionIteratorFarthestPoint (class in scene_synthesizer.utils)
PositionIteratorGaussian (class in scene_synthesizer.utils)
PositionIteratorGrid (class in scene_synthesizer.utils)
PositionIteratorList (class in scene_synthesizer.utils)
PositionIteratorPoissonDisk (class in scene_synthesizer.utils)
PositionIteratorUniform (class in scene_synthesizer.utils)
PositionIteratorUniform3D (class in scene_synthesizer.utils)
R
random() (scene_synthesizer.procedural_assets.BaseCabinetAsset class method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset class method)
(scene_synthesizer.procedural_assets.DishwasherAsset class method)
(scene_synthesizer.procedural_assets.HandleAsset class method)
(scene_synthesizer.procedural_assets.KnobAsset class method)
(scene_synthesizer.procedural_assets.RangeAsset class method)
(scene_synthesizer.procedural_assets.RangeHoodAsset class method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset class method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset class method)
(scene_synthesizer.procedural_assets.WallCabinetAsset class method)
random_color() (in module scene_synthesizer.utils)
random_configurations() (scene_synthesizer.scene.Scene method)
random_id_generator() (in module scene_synthesizer.utils)
random_params() (scene_synthesizer.procedural_assets.HandleAsset class method)
(scene_synthesizer.procedural_assets.KnobAsset class method)
(scene_synthesizer.procedural_assets.RangeHoodAsset class method)
random_shape_params() (scene_synthesizer.procedural_assets.CabinetDoorAsset class method)
(scene_synthesizer.procedural_assets.HandleAsset class method)
(scene_synthesizer.procedural_assets.KnobAsset class method)
random_size_params() (scene_synthesizer.procedural_assets.CabinetDoorAsset class method)
(scene_synthesizer.procedural_assets.HandleAsset class method)
(scene_synthesizer.procedural_assets.KnobAsset class method)
(scene_synthesizer.procedural_assets.RangeHoodAsset class method)
RangeAsset (class in scene_synthesizer.procedural_assets)
RangeHoodAsset (class in scene_synthesizer.procedural_assets)
RecursivelyPartitionedCabinetAsset (class in scene_synthesizer.procedural_assets)
RefrigeratorAsset (class in scene_synthesizer.procedural_assets)
remove_base_frame() (scene_synthesizer.scene.Scene method)
remove_joints() (scene_synthesizer.scene.Scene method)
remove_layer() (scene_synthesizer.scene.Scene method)
remove_lights() (scene_synthesizer.scene.Scene method)
remove_object() (scene_synthesizer.scene.Scene method)
remove_visuals() (scene_synthesizer.scene.Scene method)
rename_geometries() (scene_synthesizer.scene.Scene method)
rename_joints() (scene_synthesizer.scene.Scene method)
rename_nodes() (scene_synthesizer.scene.Scene method)
right_and_aligned_back_bottom() (in module scene_synthesizer.utils)
S
SafetySwitchAsset (class in scene_synthesizer.procedural_assets)
sample_polygon() (in module scene_synthesizer.utils)
sample_random_direction_R3() (in module scene_synthesizer.utils)
sample_stable_pose() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.LPrismAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishRackAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
sample_volume_mesh() (in module scene_synthesizer.utils)
save_image() (scene_synthesizer.scene.Scene method)
scaled_trimesh_scene() (in module scene_synthesizer.utils)
Scene (class in scene_synthesizer.scene)
scene (scene_synthesizer.scene.Scene property)
scene() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.LPrismAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishRackAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
select_sublist() (in module scene_synthesizer.utils)
semantic_labels (scene_synthesizer.scene.Scene property)
set_density() (scene_synthesizer.scene.Scene method)
set_joint_configuration() (scene_synthesizer.scene.Scene method)
set_joint_types() (scene_synthesizer.scene.Scene method)
set_joint_zero_configuration() (scene_synthesizer.scene.Scene method)
set_layer_name() (scene_synthesizer.scene.Scene method)
set_mass() (scene_synthesizer.scene.Scene method)
set_transform() (scene_synthesizer.scene.Scene method)
set_transforms() (scene_synthesizer.scene.Scene method)
set_visuals() (scene_synthesizer.scene.Scene method)
ShelfAsset (class in scene_synthesizer.procedural_assets)
show() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.LPrismAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishRackAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
(scene_synthesizer.scene.Scene method)
show_containers() (scene_synthesizer.scene.Scene method)
show_graph() (scene_synthesizer.scene.Scene method)
show_parts() (scene_synthesizer.scene.Scene method)
show_supports() (scene_synthesizer.scene.Scene method)
simplify_node_names() (scene_synthesizer.scene.Scene method)
single_object_scene() (scene_synthesizer.scene.Scene class method)
SinkCabinetAsset (class in scene_synthesizer.procedural_assets)
snake_case() (in module scene_synthesizer.utils)
SphereAsset (class in scene_synthesizer.assets)
stack_box() (scene_synthesizer.scene.Scene method)
subscene() (scene_synthesizer.scene.Scene method)
support_area_generator() (in module scene_synthesizer.utils)
support_generator() (scene_synthesizer.scene.Scene method)
support_scene() (scene_synthesizer.scene.Scene method)
support_surface (scene_synthesizer.scene.Container attribute)
SupportSurface (class in scene_synthesizer.scene)
synchronize_collision_manager() (scene_synthesizer.scene.Scene method)
T
TableAsset (class in scene_synthesizer.procedural_assets)
TableWithBarsAsset (class in scene_synthesizer.procedural_assets)
topological_sorted_object_nodes() (scene_synthesizer.scene.Scene method)
transform (scene_synthesizer.scene.Container attribute)
(scene_synthesizer.scene.SupportSurface attribute)
transform_geometries() (scene_synthesizer.procedural_assets.CubbyShelfAsset static method)
TrimeshAsset (class in scene_synthesizer.assets)
TrimeshSceneAsset (class in scene_synthesizer.assets)
U
unwrap_geometries() (scene_synthesizer.scene.Scene method)
update() (scene_synthesizer.utils.PositionIterator2D method)
(scene_synthesizer.utils.PositionIterator3D method)
(scene_synthesizer.utils.PositionIteratorDisk method)
(scene_synthesizer.utils.PositionIteratorFarthestPoint method)
(scene_synthesizer.utils.PositionIteratorGaussian method)
(scene_synthesizer.utils.PositionIteratorGrid method)
(scene_synthesizer.utils.PositionIteratorList method)
(scene_synthesizer.utils.PositionIteratorPoissonDisk method)
(scene_synthesizer.utils.PositionIteratorUniform method)
(scene_synthesizer.utils.PositionIteratorUniform3D method)
update_configuration() (scene_synthesizer.scene.Scene method)
update_joint_properties() (scene_synthesizer.scene.Scene method)
upper_configurations() (scene_synthesizer.scene.Scene method)
URDFAsset (class in scene_synthesizer.assets)
USDAsset (class in scene_synthesizer.assets)
use_primitives_only() (in module scene_synthesizer.procedural_scenes)
W
WallCabinetAsset (class in scene_synthesizer.procedural_assets)
Z
zero_configurations() (scene_synthesizer.scene.Scene method)