Scene Synthesizer
Getting Started
GitHub Repository
Statement of Need
Installation
FAQ
Concepts
Assets
Scenes
Procedural Assets & Procedural Scenes
Object Arrangement
Articulations
Exporting
API
scene_synthesizer.scene
scene_synthesizer.assets
scene_synthesizer.procedural_assets
scene_synthesizer.procedural_scenes
scene_synthesizer.utils
scene_synthesizer.exchange.export
Examples
Adding MDL Materials
Using Scenes in Isaac Sim
Using Scenes in Isaac Lab for RL
Using Scenes in Isaac Lab for Teleop
Scene Synthesizer
Index
Index
A
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B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
K
|
L
|
M
|
N
|
O
|
P
|
R
|
S
|
T
|
U
|
W
|
Z
A
above_and_aligned_right_back() (in module scene_synthesizer.utils)
add_base_frame() (scene_synthesizer.scene.Scene method)
add_base_frame_transform() (scene_synthesizer.scene.Scene method)
add_bounding_boxes() (scene_synthesizer.scene.Scene method)
add_bounding_boxes_oriented() (scene_synthesizer.scene.Scene method)
add_bounding_cylinders() (scene_synthesizer.scene.Scene method)
add_bounding_primitives() (scene_synthesizer.scene.Scene method)
add_bounding_spheres() (scene_synthesizer.scene.Scene method)
add_containers_as_layer() (scene_synthesizer.scene.Scene method)
add_containment() (scene_synthesizer.scene.Scene method)
add_convex_decomposition() (scene_synthesizer.scene.Scene method)
add_convex_hulls() (scene_synthesizer.scene.Scene method)
add_extents_to_trimesh_metadata() (in module scene_synthesizer.utils)
add_filename_to_trimesh_metadata() (in module scene_synthesizer.utils)
add_joint() (scene_synthesizer.scene.Scene method)
add_node_to_scene() (in module scene_synthesizer.utils)
add_object() (scene_synthesizer.scene.Scene method)
add_object_without_collision() (scene_synthesizer.scene.Scene method)
add_parts_as_layer() (scene_synthesizer.scene.Scene method)
add_supports_as_layer() (scene_synthesizer.scene.Scene method)
add_voxel_decomposition() (scene_synthesizer.scene.Scene method)
add_walls() (scene_synthesizer.scene.Scene method)
adjust_color() (in module scene_synthesizer.utils)
append_scenes() (in module scene_synthesizer.utils)
as_trimesh_scene() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
Asset (class in scene_synthesizer.assets)
asset() (scene_synthesizer.scene.Scene method)
asset_generator() (in module scene_synthesizer.scene)
B
BaseCabinetAsset (class in scene_synthesizer.procedural_assets)
BinAsset (class in scene_synthesizer.procedural_assets)
BowlAsset (class in scene_synthesizer.procedural_assets)
BoxAsset (class in scene_synthesizer.assets)
BoxMeshAsset (class in scene_synthesizer.assets)
BoxWithHoleAsset (class in scene_synthesizer.assets)
C
CabinetAsset (class in scene_synthesizer.procedural_assets)
CabinetDoorAsset (class in scene_synthesizer.procedural_assets)
CageAsset (class in scene_synthesizer.procedural_assets)
CapsuleAsset (class in scene_synthesizer.assets)
center_mass() (in module scene_synthesizer.utils)
CNCMachineAsset (class in scene_synthesizer.procedural_assets)
collapse_nodes() (scene_synthesizer.scene.Scene method)
collision_manager() (scene_synthesizer.scene.Scene method)
collision_manager_get_transforms() (in module scene_synthesizer.utils)
collision_manager_set_transforms() (in module scene_synthesizer.utils)
collision_manager_transform() (in module scene_synthesizer.utils)
colorize() (scene_synthesizer.scene.Scene method)
colorize_parts() (scene_synthesizer.scene.Scene method)
colorize_support() (scene_synthesizer.scene.Scene method)
compute_stable_poses() (in module scene_synthesizer.assets)
(scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
connected_component_geometry() (scene_synthesizer.scene.Scene method)
connected_components_geometry() (scene_synthesizer.scene.Scene method)
construct_obj_collision_manager() (in module scene_synthesizer.utils)
Container (class in scene_synthesizer.scene)
container_generator() (scene_synthesizer.scene.Scene method)
container_scene() (scene_synthesizer.scene.Scene method)
copy() (scene_synthesizer.scene.Scene method)
coverage (scene_synthesizer.scene.SupportSurface attribute)
covered (scene_synthesizer.scene.SupportSurface attribute)
cq_to_trimesh() (in module scene_synthesizer.utils)
CQAsset (class in scene_synthesizer.assets)
create_body_mesh() (scene_synthesizer.procedural_assets.MugAsset static method)
create_cubby_URDF_geometries() (scene_synthesizer.procedural_assets.CubbyShelfAsset static method)
create_handle_mesh() (scene_synthesizer.procedural_assets.MugAsset static method)
create_handwheel_mesh() (scene_synthesizer.procedural_assets.HandWheelAsset static method)
create_mesh() (scene_synthesizer.assets.BoxWithHoleAsset static method)
(scene_synthesizer.procedural_assets.BinAsset static method)
(scene_synthesizer.procedural_assets.PlateAsset static method)
(scene_synthesizer.procedural_assets.RangeHoodAsset static method)
create_primitives() (scene_synthesizer.assets.BoxWithHoleAsset static method)
(scene_synthesizer.procedural_assets.BinAsset static method)
(scene_synthesizer.procedural_assets.RangeHoodAsset static method)
create_surface_coverage_test() (scene_synthesizer.scene.Scene method)
create_torus() (in module scene_synthesizer.utils)
create_yourdfpy_model() (scene_synthesizer.procedural_assets.CubbyShelfAsset static method)
create_yourdfpy_scene() (in module scene_synthesizer.utils)
CubbyShelfAsset (class in scene_synthesizer.procedural_assets)
cycle_list() (in module scene_synthesizer.utils)
CylinderAsset (class in scene_synthesizer.assets)
D
dataclass() (in module scene_synthesizer.scene)
DishwasherAsset (class in scene_synthesizer.procedural_assets)
distance_L2() (scene_synthesizer.utils.PositionIteratorFarthestPoint method)
distance_matrix_geometry() (scene_synthesizer.scene.Scene method)
distribute_center_mass() (in module scene_synthesizer.utils)
E
explode() (scene_synthesizer.scene.Scene method)
export() (scene_synthesizer.scene.Scene method)
export_dict() (in module scene_synthesizer.exchange.export)
export_glb() (in module scene_synthesizer.exchange.export)
export_gltf() (in module scene_synthesizer.exchange.export)
export_json() (in module scene_synthesizer.exchange.export)
export_obj() (in module scene_synthesizer.exchange.export)
export_ply() (in module scene_synthesizer.exchange.export)
export_scene() (in module scene_synthesizer.exchange.export)
export_stl() (in module scene_synthesizer.exchange.export)
export_urdf() (in module scene_synthesizer.exchange.export)
export_usd() (in module scene_synthesizer.exchange.export)
F
facet_index (scene_synthesizer.scene.SupportSurface attribute)
find_joint() (scene_synthesizer.scene.Scene method)
flatten() (scene_synthesizer.scene.Scene method)
forward_kinematics() (in module scene_synthesizer.utils)
G
geometry (scene_synthesizer.scene.Container attribute)
(scene_synthesizer.scene.Scene property)
get_bounds() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
(scene_synthesizer.scene.Scene method)
get_center_mass() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
(scene_synthesizer.scene.Scene method)
get_centroid() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
(scene_synthesizer.scene.Scene method)
get_colors() (scene_synthesizer.scene.Scene method)
get_configuration() (scene_synthesizer.scene.Scene method)
get_density() (scene_synthesizer.scene.Scene method)
get_extents() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
(scene_synthesizer.scene.Scene method)
get_geometries() (scene_synthesizer.scene.Scene method)
get_geometry_names() (scene_synthesizer.scene.Scene method)
get_joint_limits() (scene_synthesizer.scene.Scene method)
get_joint_names() (scene_synthesizer.scene.Scene method)
get_joint_parent_child_node() (scene_synthesizer.scene.Scene method)
get_joint_properties() (scene_synthesizer.scene.Scene method)
get_joint_types() (scene_synthesizer.scene.Scene method)
get_layer_names() (scene_synthesizer.scene.Scene method)
get_links() (scene_synthesizer.scene.Scene method)
get_mass() (scene_synthesizer.scene.Scene method)
get_mass_properties() (in module scene_synthesizer.utils)
get_object_graph() (scene_synthesizer.scene.Scene method)
get_object_name() (scene_synthesizer.scene.Scene method)
get_object_names() (scene_synthesizer.scene.Scene method)
get_object_nodes() (scene_synthesizer.scene.Scene method)
get_object_transforms() (scene_synthesizer.scene.Scene method)
get_random_filename() (in module scene_synthesizer.utils)
get_reference_frame() (in module scene_synthesizer.utils)
(scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
(scene_synthesizer.scene.Scene method)
get_transform() (in module scene_synthesizer.utils)
(scene_synthesizer.scene.Scene method)
get_transforms() (scene_synthesizer.scene.Scene method)
get_visuals() (scene_synthesizer.scene.Scene method)
get_volume() (scene_synthesizer.scene.Scene method)
get_watertight_trimesh_geometry() (in module scene_synthesizer.utils)
GlassAsset (class in scene_synthesizer.procedural_assets)
graph (scene_synthesizer.scene.Scene property)
H
HandleAsset (class in scene_synthesizer.procedural_assets)
HandWheelAsset (class in scene_synthesizer.procedural_assets)
hash_trimesh_geometry_metadata() (in module scene_synthesizer.utils)
homogeneous_inv() (in module scene_synthesizer.utils)
I
in_collision() (scene_synthesizer.scene.Scene method)
in_collision_other() (scene_synthesizer.scene.Scene method)
in_collision_single() (scene_synthesizer.scene.Scene method)
invalidate_scenegraph_cache() (in module scene_synthesizer.utils)
(scene_synthesizer.scene.Scene method)
is_articulated() (scene_synthesizer.scene.Scene method)
is_regex() (in module scene_synthesizer.utils)
is_watertight() (scene_synthesizer.scene.Scene method)
K
keep_collision_manager_synchronized (scene_synthesizer.scene.Scene property)
kitchen() (in module scene_synthesizer.procedural_scenes)
kitchen_galley() (in module scene_synthesizer.procedural_scenes)
kitchen_island() (in module scene_synthesizer.procedural_scenes)
kitchen_l_shaped() (in module scene_synthesizer.procedural_scenes)
kitchen_peninsula() (in module scene_synthesizer.procedural_scenes)
kitchen_single_wall() (in module scene_synthesizer.procedural_scenes)
kitchen_u_shaped() (in module scene_synthesizer.procedural_scenes)
KitchenIslandAsset (class in scene_synthesizer.procedural_assets)
KnobAsset (class in scene_synthesizer.procedural_assets)
L
label_containment() (scene_synthesizer.scene.Scene method)
label_part() (scene_synthesizer.scene.Scene method)
label_support() (scene_synthesizer.scene.Scene method)
late_bind_exception() (in module scene_synthesizer.utils)
left_and_aligned_back_bottom() (in module scene_synthesizer.utils)
LeverSwitchAsset (class in scene_synthesizer.procedural_assets)
load() (scene_synthesizer.scene.Scene class method)
lower_configurations() (scene_synthesizer.scene.Scene method)
M
max_support_area_generator() (in module scene_synthesizer.utils)
mesh() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
MeshAsset (class in scene_synthesizer.assets)
metadata (scene_synthesizer.scene.Scene property)
MicrowaveAsset (class in scene_synthesizer.procedural_assets)
MJCFAsset (class in scene_synthesizer.assets)
move_object() (scene_synthesizer.scene.Scene method)
MugAsset (class in scene_synthesizer.procedural_assets)
N
node_name (scene_synthesizer.scene.Container attribute)
(scene_synthesizer.scene.SupportSurface attribute)
normalize_and_bake_scale() (in module scene_synthesizer.utils)
O
object_id_generator() (in module scene_synthesizer.utils)
OpenBoxAsset (class in scene_synthesizer.procedural_assets)
OpenSCADAsset (class in scene_synthesizer.assets)
orientation_generator_const() (in module scene_synthesizer.utils)
orientation_generator_stable_poses() (in module scene_synthesizer.utils)
orientation_generator_uniform_around_z() (in module scene_synthesizer.utils)
P
part_scene() (scene_synthesizer.scene.Scene method)
place_object() (scene_synthesizer.scene.Scene method)
place_objects() (scene_synthesizer.scene.Scene method)
PlaneAsset (class in scene_synthesizer.assets)
PlateAsset (class in scene_synthesizer.procedural_assets)
polygon (scene_synthesizer.scene.SupportSurface attribute)
PositionIterator2D (class in scene_synthesizer.utils)
PositionIterator3D (class in scene_synthesizer.utils)
PositionIteratorDisk (class in scene_synthesizer.utils)
PositionIteratorFarthestPoint (class in scene_synthesizer.utils)
PositionIteratorGaussian (class in scene_synthesizer.utils)
PositionIteratorGrid (class in scene_synthesizer.utils)
PositionIteratorList (class in scene_synthesizer.utils)
PositionIteratorPoissonDisk (class in scene_synthesizer.utils)
PositionIteratorUniform (class in scene_synthesizer.utils)
PositionIteratorUniform3D (class in scene_synthesizer.utils)
pyglet_app_run() (in module scene_synthesizer.assets)
(in module scene_synthesizer.scene)
R
random() (scene_synthesizer.procedural_assets.BaseCabinetAsset class method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset class method)
(scene_synthesizer.procedural_assets.DishwasherAsset class method)
(scene_synthesizer.procedural_assets.HandleAsset class method)
(scene_synthesizer.procedural_assets.KnobAsset class method)
(scene_synthesizer.procedural_assets.RangeAsset class method)
(scene_synthesizer.procedural_assets.RangeHoodAsset class method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset class method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset class method)
(scene_synthesizer.procedural_assets.WallCabinetAsset class method)
random_color() (in module scene_synthesizer.utils)
random_configurations() (scene_synthesizer.scene.Scene method)
random_id_generator() (in module scene_synthesizer.utils)
random_params() (scene_synthesizer.procedural_assets.HandleAsset class method)
(scene_synthesizer.procedural_assets.KnobAsset class method)
(scene_synthesizer.procedural_assets.RangeHoodAsset class method)
random_shape_params() (scene_synthesizer.procedural_assets.CabinetDoorAsset class method)
(scene_synthesizer.procedural_assets.HandleAsset class method)
(scene_synthesizer.procedural_assets.KnobAsset class method)
random_size_params() (scene_synthesizer.procedural_assets.CabinetDoorAsset class method)
(scene_synthesizer.procedural_assets.HandleAsset class method)
(scene_synthesizer.procedural_assets.KnobAsset class method)
(scene_synthesizer.procedural_assets.RangeHoodAsset class method)
RangeAsset (class in scene_synthesizer.procedural_assets)
RangeHoodAsset (class in scene_synthesizer.procedural_assets)
RecursivelyPartitionedCabinetAsset (class in scene_synthesizer.procedural_assets)
RefrigeratorAsset (class in scene_synthesizer.procedural_assets)
remove_base_frame() (scene_synthesizer.scene.Scene method)
remove_joints() (scene_synthesizer.scene.Scene method)
remove_layer() (scene_synthesizer.scene.Scene method)
remove_lights() (scene_synthesizer.scene.Scene method)
remove_object() (scene_synthesizer.scene.Scene method)
remove_visuals() (scene_synthesizer.scene.Scene method)
rename_geometries() (scene_synthesizer.scene.Scene method)
rename_joints() (scene_synthesizer.scene.Scene method)
rename_nodes() (scene_synthesizer.scene.Scene method)
right_and_aligned_back_bottom() (in module scene_synthesizer.utils)
S
SafetySwitchAsset (class in scene_synthesizer.procedural_assets)
sample_polygon() (in module scene_synthesizer.utils)
sample_random_direction_R3() (in module scene_synthesizer.utils)
sample_stable_pose() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
sample_volume_mesh() (in module scene_synthesizer.utils)
save_image() (scene_synthesizer.scene.Scene method)
scaled_trimesh_scene() (in module scene_synthesizer.utils)
Scene (class in scene_synthesizer.scene)
scene (scene_synthesizer.scene.Scene property)
scene() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
select_sublist() (in module scene_synthesizer.utils)
set_density() (scene_synthesizer.scene.Scene method)
set_joint_configuration() (scene_synthesizer.scene.Scene method)
set_joint_types() (scene_synthesizer.scene.Scene method)
set_joint_zero_configuration() (scene_synthesizer.scene.Scene method)
set_layer_name() (scene_synthesizer.scene.Scene method)
set_mass() (scene_synthesizer.scene.Scene method)
set_transform() (scene_synthesizer.scene.Scene method)
set_transforms() (scene_synthesizer.scene.Scene method)
set_visuals() (scene_synthesizer.scene.Scene method)
ShelfAsset (class in scene_synthesizer.procedural_assets)
show() (scene_synthesizer.assets.Asset method)
(scene_synthesizer.assets.BoxAsset method)
(scene_synthesizer.assets.BoxMeshAsset method)
(scene_synthesizer.assets.BoxWithHoleAsset method)
(scene_synthesizer.assets.CapsuleAsset method)
(scene_synthesizer.assets.CQAsset method)
(scene_synthesizer.assets.CylinderAsset method)
(scene_synthesizer.assets.MeshAsset method)
(scene_synthesizer.assets.MJCFAsset method)
(scene_synthesizer.assets.OpenSCADAsset method)
(scene_synthesizer.assets.PlaneAsset method)
(scene_synthesizer.assets.SphereAsset method)
(scene_synthesizer.assets.TrimeshAsset method)
(scene_synthesizer.assets.TrimeshSceneAsset method)
(scene_synthesizer.assets.URDFAsset method)
(scene_synthesizer.assets.USDAsset method)
(scene_synthesizer.procedural_assets.BaseCabinetAsset method)
(scene_synthesizer.procedural_assets.BinAsset method)
(scene_synthesizer.procedural_assets.BowlAsset method)
(scene_synthesizer.procedural_assets.CabinetAsset method)
(scene_synthesizer.procedural_assets.CabinetDoorAsset method)
(scene_synthesizer.procedural_assets.CageAsset method)
(scene_synthesizer.procedural_assets.CNCMachineAsset method)
(scene_synthesizer.procedural_assets.CubbyShelfAsset method)
(scene_synthesizer.procedural_assets.DishwasherAsset method)
(scene_synthesizer.procedural_assets.GlassAsset method)
(scene_synthesizer.procedural_assets.HandleAsset method)
(scene_synthesizer.procedural_assets.HandWheelAsset method)
(scene_synthesizer.procedural_assets.KitchenIslandAsset method)
(scene_synthesizer.procedural_assets.KnobAsset method)
(scene_synthesizer.procedural_assets.LeverSwitchAsset method)
(scene_synthesizer.procedural_assets.MicrowaveAsset method)
(scene_synthesizer.procedural_assets.MugAsset method)
(scene_synthesizer.procedural_assets.OpenBoxAsset method)
(scene_synthesizer.procedural_assets.PlateAsset method)
(scene_synthesizer.procedural_assets.RangeAsset method)
(scene_synthesizer.procedural_assets.RangeHoodAsset method)
(scene_synthesizer.procedural_assets.RecursivelyPartitionedCabinetAsset method)
(scene_synthesizer.procedural_assets.RefrigeratorAsset method)
(scene_synthesizer.procedural_assets.SafetySwitchAsset method)
(scene_synthesizer.procedural_assets.ShelfAsset method)
(scene_synthesizer.procedural_assets.SinkCabinetAsset method)
(scene_synthesizer.procedural_assets.TableAsset method)
(scene_synthesizer.procedural_assets.TableWithBarsAsset method)
(scene_synthesizer.procedural_assets.WallCabinetAsset method)
(scene_synthesizer.scene.Scene method)
show_containers() (scene_synthesizer.scene.Scene method)
show_graph() (scene_synthesizer.scene.Scene method)
show_parts() (scene_synthesizer.scene.Scene method)
show_supports() (scene_synthesizer.scene.Scene method)
simplify_node_names() (scene_synthesizer.scene.Scene method)
single_object_scene() (scene_synthesizer.scene.Scene class method)
SinkCabinetAsset (class in scene_synthesizer.procedural_assets)
snake_case() (in module scene_synthesizer.utils)
SphereAsset (class in scene_synthesizer.assets)
stack_box() (scene_synthesizer.scene.Scene method)
subscene() (scene_synthesizer.scene.Scene method)
support_area_generator() (in module scene_synthesizer.utils)
support_generator() (scene_synthesizer.scene.Scene method)
support_scene() (scene_synthesizer.scene.Scene method)
support_surface (scene_synthesizer.scene.Container attribute)
SupportSurface (class in scene_synthesizer.scene)
synchronize_collision_manager() (scene_synthesizer.scene.Scene method)
T
TableAsset (class in scene_synthesizer.procedural_assets)
TableWithBarsAsset (class in scene_synthesizer.procedural_assets)
topological_sorted_object_nodes() (scene_synthesizer.scene.Scene method)
transform (scene_synthesizer.scene.Container attribute)
(scene_synthesizer.scene.SupportSurface attribute)
transform_geometries() (scene_synthesizer.procedural_assets.CubbyShelfAsset static method)
TrimeshAsset (class in scene_synthesizer.assets)
TrimeshSceneAsset (class in scene_synthesizer.assets)
U
unwrap_geometries() (scene_synthesizer.scene.Scene method)
update() (scene_synthesizer.utils.PositionIterator2D method)
(scene_synthesizer.utils.PositionIterator3D method)
(scene_synthesizer.utils.PositionIteratorDisk method)
(scene_synthesizer.utils.PositionIteratorFarthestPoint method)
(scene_synthesizer.utils.PositionIteratorGaussian method)
(scene_synthesizer.utils.PositionIteratorGrid method)
(scene_synthesizer.utils.PositionIteratorList method)
(scene_synthesizer.utils.PositionIteratorPoissonDisk method)
(scene_synthesizer.utils.PositionIteratorUniform method)
(scene_synthesizer.utils.PositionIteratorUniform3D method)
update_configuration() (scene_synthesizer.scene.Scene method)
update_joint_properties() (scene_synthesizer.scene.Scene method)
upper_configurations() (scene_synthesizer.scene.Scene method)
URDFAsset (class in scene_synthesizer.assets)
USDAsset (class in scene_synthesizer.assets)
use_primitives_only() (in module scene_synthesizer.procedural_scenes)
W
WallCabinetAsset (class in scene_synthesizer.procedural_assets)
Z
zero_configurations() (scene_synthesizer.scene.Scene method)