scene_synthesizer.procedural_assets.CabinetAsset

class scene_synthesizer.procedural_assets.CabinetAsset(*args, **kwargs)

A cabinet.

../_images/cabinet_asset.png
Parameters:
  • width (float) – Width of the cabinet or None. If None compartment_widths are used as absolute sizes otherwise relative ones.

  • depth (float) – Depth of the cabinet (excluding possible handles).

  • height (float) – Height of the cabinet or None. If None compartment_heights are used as absolute sizes otherwise relative ones.

  • compartment_mask (list[list[int]] or np.ndarray) – A 2D matrix of type int which represents the segmentation map of the cabinet layout. Same numbers indicate same compartment.

  • compartment_types (list[str]) – A list of strings of [“none”, “open”, “closed”, “door_left”, “door_right”, “door_top”, “door_bottom”, “drawer”] depending on the type of the i-th compartment (i being the entry in the compartment_mask).

  • compartment_interior_masks (dict[list[list[int]] or dict[np.ndarray], optional) – A dictionary of compartment masks that represent the internal structure of a single compartment (e.g. multiple shelves behind a door). The dictionary key is the entry to the compartment_mask. Defaults to None.

  • outer_wall_thickness (float, optional) – Thickness of outer walls of the cabinet. Defaults to 0.01.

  • inner_wall_thickness (float, optional) – Thickness of inner walls and surfaces of the cabinet.

  • drawer_wall_thickness (float, optional) – Thickness of drawer walls and surfaces.

  • frontboard_thickness (float, optional) – Thickness of front boards.

  • frontboard_overlap (float, optional) – Overlap of front boards with outer and inner walls, between 0 (no overlap) and 1 (maximum overlap). Defaults to 0.0.

  • compartment_widths (list[float], optional) – List of widths of compartment columns. Must have as many elements as compartment_mask has columns. If None all columns have equal width that sum to width. Is considered relative if width is defined. Defaults to None.

  • compartment_heights (list[float], optional) – List of heights of compartment rows. Must have as many elements as compartment_mask has rows. If None all rows have equal heights that sum to height. Is considered relative if height is defined. Defaults to None.

  • handle_width (float, optional) – Defaults to 0.1682.

  • handle_height (float, optional) – Defaults to 0.038.

  • handle_depth (float, optional) – Defaults to 0.024.

  • handle_offset (tupe(float, float), optional) – Defaults to None.

  • handle_shape_args (dict, optional) – Arguments for procedural handles. If None, will create handle made out of boxes. Defaults to None.

  • door_shape_args (dict, optional) – Arguments for procedural door moldings. If None, will create box-shaped door. Defaults to None.

  • **kwargs – Keyword argument passed onto the URDFAsset constructor.

Raises:
  • ValueError – If neither width nor compartment_widths is defined.

  • ValueError – If neither height nor compartment_heights is defined.

  • ValueError – If compartment type is unknown.

as_trimesh_scene(namespace='object', use_collision_geometry=True)
compute_stable_poses(convexify=False, center_mass=None, sigma=0.0, n_samples=1, threshold=0.0, tolerance_zero_extent=1e-6, use_collision_geometry=True)

Wrapper for trimesh.poses.compute_stable_poses function.

Parameters:
  • convexify (bool, optional) – Whether to use the convex hull of the object.

  • center_mass ((3,) float, optional) – The object center of mass. If None, this method assumes uniform density and watertightness and computes a center of mass explicitly. Defaults to None.

  • sigma (float, optional) – The covariance for the multivariate gaussian used to sample center of mass locations. Defaults to 0.0.

  • n_samples (int, optional) – The number of samples of the center of mass location. Defaults to 1.

  • threshold (float, optional) – The probability value at which to threshold returned stable poses. Defaults to 0.0.

  • tolerance_zero_extent (float, optional) – The threshold for considering a dimension to have zero length. In this case, trimesh.poses.compute_stable_poses gets caught in an infinite loop. We avoid this by specifying the stable poses to be along zero-length dimensions. Defaults to 1e-6.

  • use_collision_geometry (bool, optional) – Whether to use the collision geometry or visual geometry to calculate stable poses. Defaults to True.

Returns:

The homogeneous matrices that transform the object to rest in a stable pose. probs ((n,) float): Probability in (0, 1) for each pose

Return type:

transforms ((n, 4, 4) float)

get_bounds(query=None, frame=None, use_collision_geometry=None)

Return bounds of asset defined through nodes selected by query.

Parameters:
  • query (list[str] or str) – A list, string, or regular expression referring to a subset of all geometry of this asset. None means entire asset. Defaults to None.

  • frame (str, optional) – The reference frame to use. None means asset’s base frame is used. Defaults to None.

  • use_collision_geometry (bool, optional) – Whether to use collision geometry, visual geometry or both (if None). Defaults to None.

Returns:

A 2x3 matrix of minimum and maximum coordinates for each dimension.

Return type:

np.ndarray

get_center_mass(query=None, frame=None, use_collision_geometry=None)

Return center of mass for subscene defined through nodes selected by query.

Parameters:
  • query (list[str] or str) – A list, string, or regular expression referring to a subset of all geometry of this asset. None means entire asset. Defaults to None.

  • frame (str, optional) – The reference frame to use. None means asset’s base frame is used. Defaults to None.

  • use_collision_geometry (bool, optional) – Whether to use collision geometry, visual geometry or both (if None). Defaults to None.

Returns:

A 3-vector describing the center of mass of the queried subscene.

Return type:

np.ndarray

get_centroid(query=None, frame=None, use_collision_geometry=None)

Return centroid for asset defined through nodes selected by query.

Parameters:
  • query (list[str] or str) – A list, string, or regular expression referring to a subset of all geometry of this asset. None means entire asset. Defaults to None.

  • frame (str, optional) – The reference frame to use. None means asset’s base frame is used. Defaults to None.

  • use_collision_geometry (bool, optional) – Whether to use collision geometry, visual geometry or both (if None). Defaults to None.

Returns:

A 3-vector describing the centroid of the queried subscene.

Return type:

np.ndarray

get_extents(query=None, frame=None, use_collision_geometry=None)

Return extents of asset defined through nodes selected by query.

Parameters:
  • query (list[str] or str) – A list, string, or regular expression referring to a subset of all geometry of this asset. None means entire asset. Defaults to None.

  • frame (str, optional) – The reference frame to use. None means asset’s base frame is used. Defaults to None.

  • use_collision_geometry (bool, optional) – Whether to use collision geometry, visual geometry or both (if None). Defaults to None.

Returns:

A 3-vector describing the extents of each dimension.

Return type:

np.ndarray

get_reference_frame(xyz, query=None, frame=None, use_collision_geometry=None)

Return reference frame for subscene defined through nodes selected by query.

Parameters:
  • xyz (tuple[str]) – A 3-tuple/list of [‘top’, ‘center’, ‘bottom’, ‘com’, ‘centroid’]

  • query (list[str] or str) – A list, string, or regular expression referring to a subset of all geometry of this asset. None means entire asset. Defaults to None.

  • frame (str, optional) – The reference frame to use. None means scene’s base frame is used. Defaults to None.

  • use_collision_geometry (bool, optional) – Whether to use collision geometry, visual geometry or both (if None). Defaults to None.

Raises:

ValueError – Unknown reference string.

Returns:

A 4x4 homogenous matrix.

Return type:

np.ndarray

mesh(use_collision_geometry=False)

Return a trimesh.Trimesh object of the asset.

Parameters:

use_collision_geometry (bool, optional) – Whether to use the collision or visual geometry or both. Defaults to False.

Returns:

A trimesh mesh.

Return type:

trimesh.Trimesh

sample_stable_pose(seed=None, **kwargs)

Return a stable pose according to their likelihood.

Returns:

homogeneous 4x4 matrix seed (int, numpy.random._generator.Generator, optional): A seed or random number generator. Defaults to None which creates a new default random number generator.

Return type:

np.ndarray

scene(obj_id='object', **kwargs)

Return a scene consisting of only this asset.

Parameters:
  • obj_id (str, optional) – Name of object in scene. Defaults to ‘object’.

  • **kwargs – Additional keyword arguments that will be piped to the add_object method.

Returns:

A scene

Return type:

scene.Scene

show(use_collision_geometry=False, layers=None)

Display the asset via the trimesh scene viewer.

Parameters:
  • use_collision_geometry (bool, optional) – Which geometry to show: visual or collision geometry. Defaults to False.

  • layers (list[str], optional) – Filter to show only certain layers, e.g. ‘visual’ or ‘collision’. Defaults to None, showing everything.