#################### Adding MDL Materials #################### One way to create scenes that ar visually more appealing is to attach materials to the geometries, such as MDLs. The `Material Definition Language (MDL) `_ defines the behavior of light at a high level and enables sharing physcially based materials between applications. The `vMaterials `_ collection is a curated library of thousands of MDLs that represent real-world materials. In the following we are showing how to attach MDLs from ``vMaterials`` in a random (but object-specific) manner to a USD kitchen scene generated with ``scene_synthesizer``: .. literalinclude:: /../examples/add_random_mdl_materials.py .. figure:: /../imgs/examples/kitchen_add_mdl_materials.png :align: center :scale: 100% The resulting USD file opened in Isaac Sim